You ride in on a train instead of a bus. You go through the normal questions that determine your name, gender and physical appearance... and then you get to chose the map for your town! This... this made me ecstatic. It seems like such a small detail but, for me, it's something that can make or break your gaming experience. Who wants to run around and do tasks in a layout that you find displeasing? Trying to get over that bridge and then up and around can take it all out of ya. (When picking your map, keep in mind you can build an extra bridge or two later on in the game, okay? :) )
The first day of getting it is slow. They kind of set the pace for you. Well for the first few days they try to set the pace for you. They don't stop you from grinding out those bells, but any progress on "quest lines" is carefully meted out. You get to chose exactly where your house can be placed. The only prerequisites are that it isn't almost in a pond or falling off a ledge. Or, you know. On top of someone else's house. Unfortunately, for the first night, you get to sleep in a tent. Awh.
|Ermehgerd I'm Meryerrrr.|
Museum Donations: Very similar to buying and selling but with one more improvement: no more prattling! He will start to talk but catches himself if you give him one item. If you give him multiple items he simply says thank you, he can handle it from here. Much faster!
Flowers: In Wild World, watering flowers kinda sucked. It was an inexact science and you had to kinda hope you got it right. Not anymore! Now, when you hit the right spot, the flowers will drip with water. Not only that... but they will sparkle until the next day so you know you got the job done.
Housing: You have a lot more control over what the exterior of your house looks like. Every house in your town is a little different, and it's wonderful. Nook now owns a real estate office where you can upgrade different aspects of your house including the roof, door, mailbox and fence.